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scum

SCUM - Community showcase
9.12.2025 15:35
Hello Prisoners! We're getting quite close to the holidays! You know what else you are close to? Reading through this weeks' showcase of all things SCUM the community has been up to!


You know about 'elf on a shelf', but have you heard of a 'team on a machine'?

This is how you look at the kebab vendor at 4 AM after a bender - eyes on the prize!

What you say when you accept and invitation to a function you know you'll bail out on.

DJ Nighty Jones dropping some beatz!

Look at me! I'm the passenger princess now!

What airsoft bros think they look like when they drop a thousand dollars on their gear.

You miss 100% of opportunities you don't take...

Taking a breather after a raid.

When the flight attendant asks you if you're comfortable while flying economy...

Did you know that the tallest waterfall in the world is Angel Falls in Venezuela, with a plunge of 807 meters?!
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We start this segment with a chill entry where TedSoMocha is getting acquainted with some new areas (for him, of course), while conversing with his fans
https://www.youtube.com/watch?v=bqiTwnRfnEM
Wilksey75 is running a series of videos documenting the Adventures (or misadventures) of Skinny Pete. Playing as the weakest possible character on a hardcore server can only be a good idea, right?
https://www.youtube.com/watch?v=KYn_SYlHmzU
Lastly, here's Dr. Saico Gaming showcasing some plane action in some crisp 4K resolution.
https://www.youtube.com/watch?v=QDEfX9XJ4l8
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See you next week!
Fratman

SCUM - Development update #153
8.12.2025 14:00
Hello Prisoners! Hope you’re all having a smooth Monday! It’s time for another Dev Update covering everything that went down last week. Here we go!


The programming team focused heavily on bug-fixing while continuing progress on the inventory rework. They also refined NPC movement logic, improved loot-spawn behavior, and tackled several crash issues. Additional work went into strengthening the anticheat system, along with a variety of smaller quality-of-life fixes.

The Level Design team spent the week continuing progress on the police station, as well as polishing a range of modular elements. Additionally, the team made significant progress on developing new architectural materials.

The Animation team concentrated on several key tasks throughout the week while also cooking up a new Devblog. Progress on Tommy Gun, Dinghy and sidecar animation continues, alongside advancing the Puppet’s limping and attack animations. Hard surface team is hard at work with bug fixing and finishing the vehicle models. Soft surface is working on something exciting, but more on that in the future. Wink wink. The 2D team is focused on a major UI rehaul, updating the overall layout and clarity of the interface to create a smoother and more cohesive user experience.

The sound team focused primarily on bug fixes, along with work on the dinghy engine, sidecar engine, and Tommy gun audio. They also handled recording and editing.

The game design team spent the week refining armed NPC movement, fixing several impactful gameplay bugs, and adjusting parameters to ensure interactions feel smooth and consistent.
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Last week was busy as the team worked on new content while fixing existing issues. They focused on balancing gameplay and smoothing out the experience, all while progressing on exciting stuff we’ll share more about in the future.
See you NEXT WEEK
- Somke

SCUM - Community showcase
3.12.2025 19:07
Hello Prisoners! Get your icy hearts melted with these new contributions from our community in this week's showcase!


You know some Eyes Wide Shut tomfoolery is taking place here.

Pineapple party went too far.

Cold-sensitive people as soon as November kicks in.

The Christmas spirit is strong in this base.

Wake the f*** up, prisoner! We have a base to burn!

All gathered up for the Holidays.

Black Friday hordes are getting worse each year...

When your kid's listening to so much of this that it seeps into your subconscious.

You know you're stopping at a fast food joint after a dinner party like this.

This base should come with a health warning before entering.
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This week we're featuring one of our smaller content creators and giving them a shout out. First we're starting with ShieldmaidenDK and her adventures on her own PvE server -->
https://www.youtube.com/watch?v=B_aqBGqh-KQ
Next up we have Nooby putting himself to the test and seeing how long can he last without dying on the island!
https://www.youtube.com/watch?v=V2rsRBtyuC4
Last but not least, we have Stew taking his first steps on the prison island so make sure to take a gander at it.
https://www.youtube.com/watch?v=DP0XmzK6gYE
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Thank you kindly!
Fratman

SCUM - Holiday update and PTE are live!
1.12.2025 14:29
Hello everyone, happy Monday! No dev update, because the PTE is now live! Also, our regular holiday content on the live build is in as well. Check out the deets! ->

Before we go into the PTE stuff, as there is a lot to unwind there, on the main build, also known as the live build, you will see a small update where we celebrate the holiday season with our regular update.
So let's get to PTE:
To start, how to get into the PTE branch. Simply right-click your game in your Steam library, and go to properties:

Then, under Betas, go to choose the branch and select PTE like so:

Once you have the branch downloaded, we have prepared PTE servers for you to connect to:
- SCUM Server Official PTE #1 - Europe
5.9.115.49:7122 - SCUM Server Official PTE #2 - Europe
5.9.115.49:7142 - SCUM Server Official PTE #1 - Asia
15.235.181.208:7082 - SCUM Server Official PTE #1 - US East
79.127.223.71:7042 - SCUM Server Official PTE #2 - US East
79.127.219.101:7082 - SCUM Server Official PTE #1 - US Central
79.127.244.247:7042 - SCUM Server Official PTE #1 - Canada
51.222.255.64:7042 - SCUM Server Official PTE #1 - Australia
51.161.198.166:7082
Depending on the demand, we might add more servers.
Now for the contents of PTE:
Loot
Starting with the loot: as said in last week's Dev update, the Loot table has been distributed to make more sense. Depending on the POI style, lore, etc. So let us start with general loot.
General loot, such as clothes, food etc., has been increased for starters. As with the 1.0 map rework, the number of spawners has dropped, resulting in even less loot than intended. We have brought the drop chance to mitigate this change. So if you really do get a bunch of no items found in a row, you can bet someone was there. With that, other loot, such as clothes, has been rebalanced and distributed depending on the zone they are in.

Red being more coastal zones, where you will find more light clothing such as shorts and t-shirts, green being moderate climate, and blue cold climate. So, depending on the zone, that is the layer of clothing you should wear, so you can dress according to the temperature.
Next up, we have special loot: Starting with police, hunting, and military loot.
Here is the picture from last week:

Some of you were guessing what it was, so here it is. All of the loot has been divided between the POIs and into categories. The goal is to remove the clutter from so many weapons and ammo currently in the game. This also goes for military clothing being divided so it fits the biome they are located in.
Western forces items (Green)
- M249
- MK18
- M16
- SCAR-L
- SCAR-DMR
- Frag Grenade
- Smoke Grenades
- Claymore
Eastern forces items (Red)
- All AK variants
- SVD
- RPK
- VSS
- AS Val
- Frag Grenade
- Smoke Grenades
- PROM 1 mine
Police (Blue)
- SDASS
- MP5s
- 490
- HS9
- Block 21
- Berrete
- Revolveri
- UMP
- MAC-10
- AWP(prison only)
- Blue police gear
- Flashbangs
- Tear gas(Prison only)
- Heavy vest (prison only)
Hunting (Yellow)
- DT11B
- 1887
- Kruger
- Hunter 85 and carbon
- Blackhawk Crossbow
- Compound bows
- Green military gear
WW2 (Purple)
- M1 Garand
- Kar98
- Mosin
- 1911
- Green military gear
- WW2 helmets
TEC01 (White)
- VHS2
- VHS BG
- M82
- AT4
- RPG
- AWM
- SF19
- Anti-personnel mine
Some POIs have also been made special in this regard. Hunting cabins now have a higher chance of spawning hunting loot, the Prison POI is filled with Police gear, and so on. Some things we will let you explore on your own to see if the intent was successful.
Another change are the locked lockers; there is now a 100% chance of getting something from locked lockers all over, so there is no longer the disappointment of using a screwdriver usage and getting nothing for it.
Secret bunkers have been a bit revamped as well. It is no longer an RNG thing. Since keycards are so rare, these bunkers are now filled with Gear you will definitely want to go to once you have a card.
Killboxes and AB special rooms remain untouched for now.
For medical, we have increased the drop chance of useful items in pharmacies, the Klenovnik and Sanitarium hospital sites, and medical rooms in military POIs.
Vehicle parts.
We aim to eliminate the most tedious part of getting a vehicle, and that is finding the random parts for vehicles instead of the one you need. So we divided these as well.
To start, the junkyard is still your go-to POI for all parts. As for the rest of the map, you will know where to look for the part you need.
Rager
You will be finding parts for them only at the biggest POIs on the map: Samobor, Novigrad, and Rogoznica.
WolfsWagen/Laika
You will find their parts in garages across the map.
Tractors
You can find tractor parts in barns.
Motorbike
Also barns and ofc motorcycle track.
Cruiser
Gas stations and airfields.
Quad
Also, the moto track and construction sites.
We have also increased the number of vehicles that spawn in a drivable state.
Traders
As mentioned, the biggest thing about the traders is that their inventory of items will be empty until someone sells them the items. We are looking right now at how it will be with all items and will adjust according to your feedback.
So get on PTE and test it out, and let us know what you think!
Where do you leave your feedback? On our official Discord, you will find new channels created just for that, so get cracking.
-Beda

SCUM - Community showcase
25.11.2025 14:11
Hello Prisoners! Happy Tuesday afternoon! Kick back and get comfy because we’ve got a brand new showcase of our community’s best moments from last week.


Red Dead Redemption meets spring break in Tijuana.

We love to see our players truly immersing themselves in the cooking system.

When the meth kicks in before the hypothermia.

When life gives you base building elements, make a jet, I guess.

Jaws didn’t read the patch notes.

When your girlfriend dyes her hair and forgets to clean the tub.

Touching grass…safely.

Alcohol level: yes.

Me: plants are my babies. Also me: forgets to water them for a week.

Tropic Thunder 2?
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In today's batch of YouTube content creators we have -->
Watch Flying Harlequin start from scratch and try to beat the Island!
https://www.youtube.com/watch?v=4rO4_TRYlCg
Next up, RayKit was in a mischievous mood, roaming the map and picking fights with unsuspecting strangers.
https://www.youtube.com/watch?v=EvPcjRgTV2U&t=11688
The Accidental Survivor did a video on everyday stuff like completing trader quests and riding a tractor, take a look.
https://www.youtube.com/watch?v=kfG6Vo7EmPw&t=954
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Thanks for sticking with us, see you again next week!
Somke
